Transmute Rock

Transmute Rock
Level5th Level Casting Time1 action Range40m
AoECube (12m) DurationUntil dispelled
SchoolPrimal ComponentsV, S, M (Clay and water)
ClassesBlack Mage

You choose an area of stone or mud that you can see that fits within a 12m Cube and is within range, and choose one of the following effects.

Transmute Rock to Mud. Nonmagickal rock of any sort in the area becomes an equal volume of thick, flowing mud that remains for the spell's duration.

The ground in the spell's area becomes muddy enough that creatures can sink into it. Each metre that a creature moves through the mud costs 4 metres of movement, and any creature on the ground when you cast the spell must make a Strength saving throw. A creature must also make the saving throw when it moves into the area for the first time on a turn or ends its turn there. On a failed save, a creature sinks into the mud and is

Restrained
, though it can use an action to end the Restrained condition on itself by pulling itself free of the mud.

If you cast the spell on a ceiling, the mud falls. Any creature under the mud when it falls must make a

Basic
Dexterity saving throw, taking 4d8 Earth damage.

Transmute Mud to Rock. Nonmagickal mud or quicksand in the area no more than 3m deep transforms into soft stone for the spell's duration. Any creature in the mud when it transforms must make a Dexterity saving throw. On a successful save, a creature is shunted safely to the surface in an unoccupied space. On a failed save, a creature becomes

Restrained
by the rock. A Restrained creature, or another creature within reach, can use an action to try to break the rock by succeeding on a DC 20 Strength check or by dealing damage to it. The rock has AC 15 and 25 HP, and it is Immune to POISON and PSYCHIC damage, and Weakness to SONIC damage.