Level | 5th Level | Casting Time | 1 action | Range | 40m |
---|---|---|---|---|---|
AoE | Cube (12m) | Duration | Until dispelled | ||
School | Primal | Components | V, S, M (Clay and water) | ||
Classes | Black Mage |
You choose an area of stone or mud that you can see that fits within a 12m Cube and is within range, and choose one of the following effects.
Transmute Rock to Mud. Nonmagickal rock of any sort in the area becomes an equal volume of thick, flowing mud that remains for the spell's duration.
The ground in the spell's area becomes muddy enough that creatures can sink into it. Each metre that a creature moves through the mud costs 4 metres of movement, and any creature on the ground when you cast the spell must make a Strength saving throw. A creature must also make the saving throw when it moves into the area for the first time on a turn or ends its turn there. On a failed save, a creature sinks into the mud and is
If you cast the spell on a ceiling, the mud falls. Any creature under the mud when it falls must make a
Transmute Mud to Rock. Nonmagickal mud or quicksand in the area no more than 3m deep transforms into soft stone for the spell's duration. Any creature in the mud when it transforms must make a Dexterity saving throw. On a successful save, a creature is shunted safely to the surface in an unoccupied space. On a failed save, a creature becomes